As to the last badge: "Players should better run when the odds are against them" - I really wish my regular players would after all these years finally learn to back down when the odds are against them!
Things I have considered and left off:
- Beer & Pretzels-style gaming: While I carter to casual gamers, my games take themselves seriously.
- Drama: While interesting characters and relationships do pop-up in my game, the games focus on the stories of the player characters.
- Frequent character death: I very briefly considered that. But it's just not true. It's a consequence of not backing down against superior odds. Also, I give the players usually multiple opportunities to escape death outside of combat.
- Non-combat: Just not true. The amount of combat is rather genre- and player-dependent.
- Player skill: I don't understand that debate... at all.